A-Frame is a framework for creating virtual reality web experiences that work across desktop, mobile, and the Oculus Rift. A-Frame was created to make it easier to create VR web experiences. WebVR has shipped in builds of Firefox and Chromium since the summer of 2014, but creating content for it has required knowing WebGL. The WebGL scene is unbelievably talented and has created many mind-blowing VR experiences in the last year, but they are a small subset of the full web dev community. There are millions of talented developers who do not know WebGL. What if each of them could create and share VR experiences on the open web? A-Frame is designed to be familiar to those web developers.
A-Frame ships with powerful and concise “primitives” for common use cases such as 360-degree videos, images, models, skies, and more. Primitives make it easy to block out a scene in minutes. Primitives can also be combined with lighting, animation, sound and interactivity. For the full list of primitives included in A-Frame 0.1.0, see the A-Frame documentation.
For users who want deeper control and flexibility, A-Frame is built on an entity-component system which provides accessible components for lighting, materials, re-usable assets, and more. This pattern is common in the game development world, and is the backbone of A-Frame. Visit the A-Frame documentation to learn more about the entity-component system.